We decided to have the trikes care for their nests by piling vegetation upon it in order to raise its temperature. So, instead of dealing with the logistics of that. Then we realized we can't have the Trikes sit on their nests.įor one, the Triceratops nest object has taller walls, for another, they are heavy. See, with the Dakotaraptor, it was easy to stand over the nest, check on the egg's temperatures, decide they might be getting cold and sit down on the nest to roost and warm them up, all pretty straightforward since you knew, as long as you were sitting down on the nest, you'd be warming it up, no other indicators necessary. Well, we decided to rework that a little bit. On previous devlogs we've mentioned that we'd be using a combination of shader effects and scent-vision to convey the temperature of the eggs by coloring them according to their current temperature. Obviously we had quite a tumultuous period recently (hasn’t everyone!) and I would like to once again thank our fans for sticking by us, we see you and we appreciate it! Aleįirst of all, happy nearly-Christmas! Second of all, let's keep taking about nesting! While gliding, the player won't receive fall damage, when it lands.With the holiday period and the new year, plus some of our team-members moving houses, we will be taking a short break, but you should hear from us again in January! Fall damage into the water is equivalent to a fall on land. The player must avoid doing this at high altitudes or it will suffer fall damage, which is something that happens, as well, when a player, at any age, attempts to jump from a cliff. The player can jump out of a branch, without gliding, by pressing the spacebar key once. The player can also glide when jumping from a hill or a cliff. The player can also glide from one tree to another by colliding itself midair to another tree, and successfully latching into the trunk, and the player can choose to glide in a different direction. Gliding is achieved by holding down the spacebar and the player will be able to cover very large distances from the tree it departed. Juveniles have larger wings, and are therefore able to glide. Young hatchlings can climb trees effectively, but to get away from one, they will have to jump from the branch. There's also a limit of how high you can climb on a tree too. If perched in the middle of a branch, press 'S' to change the direction you're facing on the branch.Ĭlimbing is only achieved by young Dakotaraptor and once you get to the subadult stage you are unable to climb. To get off from the branch into the main trunk, the player must move to the base of the branch and press 'S' to move down and the player is then able to keep climbing. The player can perch on a branch if it climbs to the base of one, and move to the left or to the right along the branch. This abbility is very useful to escape from predators, as currently there is no animal that can harm you on the top of a tall tree, in the Sauriangame, although DePalma's Ornithurans and Quetzalcoatluscan reach the treetop areas while flying. Once latched onto a tree, the player can use the walking and running controls to effectively climb either slowly or fastly, the latter of which is achieved by quickly flapping its wings to propel itself up. Climbing can be achieved by the player if it jumps onto a nearby climbable tree. Young Dakotaraptor perching on a tree branchĬlimbing is a gameplay technique exclusive from Dakotaraptorgameplay.
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